Dusk has fallen and miasma is rising. Save yourself by going up. Gather wood and build towers to escape. For some reason your axe is also magical and can teleport you when charged or something. There isn't really a goal condition so just try to score as high as you can, the miasma will catch up with you either way.

Made in Godot 4.3. Most assets were made in Aseprite. Background and cloud assets are from craftpix.net. Music and sounds made in Ableton Live 11 (and a couple in sfxr).

Submission for the 73rd Godot Wild Jam.

Controls

A,Dmove
SPACE
jump
Sdescend tower
ENTERchop tree
SHIFT + ENTER
build tower
CTRL + ENTER
use teleporter


Comments

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(+1)

A very fun and addictive game, nice!  352 was my max.  The procedural generation keeps it interesting and didn't produce scenarios that felt unfair, especially with some practice.  It was also great that practicing the game made for better skills, higher scores, and more fun -- I always think that's a good sign for your game design.   

The one difficulty I had was that when starting a new tower on an island,  it sometimes would "red-out" the option and not let me build, even when there was open space, no island obstruction, etc., while at other times it would allow me to start building at the edge of a tiny bit of land, e.g., with a gap below.   When it prevented me from building, the red tower would sometimes float /flicker down behind the island, if that's helpful info. 

But that didn't happen too often and was a small issue in an otherwise fun and engaging game.