v0.2.0


Version 0.2.0

Added

  • three new cockroach types
  • reticle
  • visual damage indicators
    • red vignette for player damage
    • red tinting for cockroach damage
  • final score (shown during game over screen)
  • sound effects
    • taping progress
    • taping finished
    • next level unlocked (siren)
    • next level entered (closing door)
    • cockroach damage

Changed

  • level progression
    • levels now auto-generate with increasing difficulty endlessly
    • spawners generate with random enemies
    • spawner count and spawned enemy count scales with difficulty/cleared chambers
  • UI overhaul
  • spawners
    • now become inactive in player vicinity
  • poison gas
    • now deals AOE damage to colliding enemies
    • damaged enemies no longer cause gas clouds to despawn
    • reduced lifetime
  • tutorial level
    • text now specifies to enter through door after clearing level
    • taping the spawner shut unlocks the door to the first level
  •  sound effects
    • cockroach death
    • player damage

Removed

  • sprinting key (walking speed now matches sprinting speed)
  • player health indicator (replaced with the vignette damage indiactor mentioned above)

Incomplete

  • glowing cockroaches (godot only allows a limited number of lights for performance reasons and using baked lightmaps would require me to redo the cockroach model as a mesh (it's currently made up of Sprite3Ds))

Bugfixes

  • game would not initialize with muted sounds if setting was changed in prior session
  • spawners would load outside the room

Files

roach-reaper.x86_64 86 MB
Version 0.2.0 21 days ago
roach-reaper.exe 112 MB
Version 0.2.0 21 days ago
roach-reaper-mac.zip 73 MB
Version 0.2.0 21 days ago

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